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    Game Design Workshop: A Playcentric Approach to Creating Innovative Games - 图书

    导演:Tracy Fullerton
    Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercise...(展开全部)
    Game Design Workshop: A Playcentric Approach to Creating Innovative Games
    图书

    Game Design Workshop: A Playcentric Approach to Creating Innovative Games - 图书

    导演:Tracy Fullerton
    Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercise...(展开全部)
    Game Design Workshop: A Playcentric Approach to Creating Innovative Games
    图书

    Games, Design and Play: A detailed approach to iterative game design - 图书

    导演:Colleen Macklin
    Games, Design and Play: A detailed approach to iterative game design
    搜索《Games, Design and Play: A detailed approach to iterative game design》
    图书

    Game Design Workshop: Designing, Prototyping, Playtesting Games - 图书

    导演:Tracy Fullerton
    As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to...(展开全部)
    Game Design Workshop: Designing, Prototyping, Playtesting Games
    搜索《Game Design Workshop: Designing, Prototyping, Playtesting Games》
    图书

    Level Design for Games: Creating Compelling Game Experiences - 图书

    2006
    导演:Phil Co
    At the heart of any great computer game are expertly designed levels: the locales and stages that define gameplay. And at the core of any strong game development team are the level designers: the people who create the spaces and environments that you move through while playing the game. And because level design doesn’t require a fine arts or programming degree, it’s one of...(展开全部)
    Level Design for Games: Creating Compelling Game Experiences
    搜索《Level Design for Games: Creating Compelling Game Experiences》
    图书

    Advanced Game Design: A Systems Approach - 图书

    2017
    导演:Michael Sellers
    In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game de...(展开全部)
    Advanced Game Design: A Systems Approach
    搜索《Advanced Game Design: A Systems Approach》
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    Design systems: A practical guide to creating design languages for digital products - 图书

    导演:Alla Kholmatova
    Not all design systems are equally effective. Some can generate coherent user experiences, others produce confusing patchwork designs. Some inspire teams to contribute to them, others are neglected. Some get better with time, more cohesive and better functioning; others get worse, becoming bloated and cumbersome.
    Design systems: A practical guide to creating design languages for digital products
    搜索《Design systems: A practical guide to creating design languages for digital products》
    图书

    AI for Game Developers: Creating Intelligent Behavior in Games - 图书

    导演:David M. Bourg
    的游戏是否有角色不能任意走动?是否有角色走进障碍物?是否有非玩家角色不能按照团队运动?现在你就可以掌握高级人工智能(AI)技术以解决这些问题。不管你是编程新手或者是个仅仅想快速学习AI的熟练游戏编程人员,你都会发现《游戏开发中的人工智能》对于理解并应用AI到你的游戏中是非常合适的入门书籍。本书正是为你提供游戏开发方面高级、有用的AI技术的。如果你曾试图使用AI延长你的游戏的生命周期,让你的游戏更加具有挑战性,更重要的是让它们更加有趣,这本书就是为你准备的。 David M.Bourg(畅销书《游戏开发中的物理学》的作者)和Glenn Seemann将用非常直观、易懂的语言给你介绍一些诸如有限状态机、模糊逻辑和神经网络之类的技术,全书使用源代码(用C和C++编写)说明这些技术。从基本的诸如追赶、躲避、基于模式的运动和聚集等游戏行为到玩家行为预测,这本...(展开全部)
    AI for Game Developers: Creating Intelligent Behavior in Games
    搜索《AI for Game Developers: Creating Intelligent Behavior in Games》
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    Playful Design: Creating Game Experiences in Everyday Interfaces - 图书

    导演:John Ferrara
    Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.
    Playful Design: Creating Game Experiences in Everyday Interfaces
    搜索《Playful Design: Creating Game Experiences in Everyday Interfaces》
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    An Architectural Approach to Level Design - 图书

    2013
    导演:Andrew S. Gibbons
    An Architectural Approach to Instructional Design is organized around a groundbreaking new way of conceptualizing instructional design practice. Both practical and theoretically sound, this approach is drawn from current international trends in architectural, digital, and industrial design, and focuses on the structural and functional properties of the artifact being designed r...(展开全部)
    An Architectural Approach to Level Design
    搜索《An Architectural Approach to Level Design》
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